ADST: Clothing Conscious

Clothing Conscious is an ADST unit in which students explore the fashion industry, and the ethical questions behind it. Noting the significant problems created by “Fast Fashion,” including excessive water and land usage for cotton crops, low pay and poor working conditions for garment workers, and the myth that donated used clothing takes care of textile waste, students identify a need for repurposing used clothing to solve these major social and environmental concerns internationally. The students then respond by planning criteria and designing a repurposed clothing product for their end-user. They identify and use appropriate tools to safely create this product, which they then evaluate and ultimately share with potential users.

Jessica and Daphne in Grade 7 stitching their projects
Hannah, Grade 6, wearing her repurposed T-shirt created into a scarf

 

Grade 7s Participate in Nationwide “Hackathon”

Hack•a•thon: An event, typically lasting several days/hours, in which a number of people meet to engage in collaborative computer programming.

On December 13, our Grade 7 students participated in a nationwide “hackathon”!

Schools across Canada participated in this event put on by Hackergal, a not-for-profit organization that helps introduce girls to coding. We were very excited to work with them to provide this opportunity for our students.

In preparation for the hackathon, students participated in lessons using the “Codesters” coding platform. During these sessions, students were introduced to the Python coding language and learned the skills needed for the full day hackathon.

Our hackathon started with a video call with several other schools across Canada who were also participating in local Hackergal events in their area and Kumiko Imai, the Program Manager for Hackergal, at York House, to host the call.

After introducing our group and meeting all the other schools, students began work on their projects. Students were given the theme for this year’s hackathon; “The Environment”. Though this was a very broad topic, we were very fortunate that it tied in directly with the work students have been doing with Ms. Chevreau in Social studies where they have been researching the impact of the environment on the development of early humans.

Working with their partner, students generated potential ideas and developed a guiding question. Next, students began work on designing the user experience and gathering the research they needed to answer their question. The girls then began the process of coding and debugging their program using the Codesters platform.

Our day ended with time for students to share their projects with the rest of the group and receive feedback from the judges. Programs were evaluated based on design, coding, and gameplay. We congratulate all the girls for their hard work and thank them for making it a fun and productive day.

Mr. Nathan Reimer
Junior School Educational Technology Coordinator